Ukrainian game makers release new S.T.A.L.K.E.R while defending their homeland
Ukrainian developers launched their post-apocalyptic game during active conflict‚ selling 1M copies in two days. Despite tech-issues the game shows unique mix of local culture and war-time experience
The latest post-apocalyptic game opens with a bang - the main characters home gets destroyed by a mysterious force (not unlike real events in todays Ukraine). GSC Game World studio worked on this project while their country faced russian attacks‚ and some team-members switched keyboards for weapons
The games development took an unexpected turn when war started about 2 years ago. Originally planned for late-2022 the release got delayed; sadly Volodymyr Yezhov a former developer died defending Bakhmut. Despite everything the game hit stores on 11/20/24 and quickly reached million-copy sales
This fourth game in series follows “eurojank“ tradition - eastern European games that are rough-around-the-edges but deep in content. Previous S.T.A.L.K.E.R games (made between 07 and 09) got huge following because of their unique features: players love fixing and modding these games like old cars
- Complex A-Life system that makes world feel alive
- Deep gameplay mechanics based on survival
- Unique mix of sci-fi and post-soviet atmosphere
- Strong modding community support
The games world draws inspiration from famous novel “Roadside Picnic“ written in early 70s; its story about mysterious zones where physics dont work right. After Chornobyl disaster happened the fictional zone became linked with real exclusion area - making this setting extra meaningful for Ukrainian players
Current version has many tech-problems: graphics dont work well on most PCs‚ enemies appear out of nowhere and save system needs fixing. However its challenging gameplay (where invisible monsters can kill you in seconds) and deep atmosphere make it worth supporting - just maybe wait few months until developers fix main issues